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 Post subject: Re: Archer Issue
PostPosted: 26 Dec 2017, 17:34 
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GENERALISSIMUS wrote:
Hah. :roll:

It's not me who doesn't have any hard evidence to backup their 'idea'.

I told you already, you can't base your case on 'i am best'.

Archers have their purpose in PK and their special skills that other classes doesn't have. You can atack from far, use stealth, use minor, run away when it gets tricky and you now want higher damage? Come on, be fair to other players.
'Archers' of this server should work on their ability to make best out of current settings, to make best strategy for PK and use all other skills from above to improve their PK ability. Higher damage will just destroy PK cause everyone will go archer then. So, there, in just few words you have my opinion, again.

If you wanna you could make pool to see is this 'idea' worth discussing among community; otherwise, just:


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What about if someone change your favourite character's abilities to low level? You like to play warrior. If warrior hit maximum 500 and receive demages 1,5-2k , will you happy with that ? Are you going to be happy if they increase descent skill's cooldown and decrease teleport distance ? Or as a passion warrior , will you try your to show your pk skills if they increase restore skills cooldown , reduce restore skills half and half and reduce attack boost skills..
Your character will be totaly useless for pk and vs. I bet you won't play that class anymore.
So stop talking with no sense here. Your fobia about archers is what makes you talk here. You don't know anything about archer class , you never played it. You just whining about archers because of your archerfobia. You just came back to server few days ago and you thinking that archers still same when you left...

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 Post subject: Re: Archer Issue
PostPosted: 26 Dec 2017, 18:03 
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Aaaaah but you all are. Sadly.

Yea, that would be bad for warrior but I am sure that archers didn't get that much nerfs at all. You are asking for high damage, which is still actually pretty high if you consider all abilities of archer.

And yes, I didn't play archers because I am not runner and coward but true warrior. Also, my skillbar is priceless. 1 NW 2 MPot 3 Hpot 4 Eartquake

Anyway, I can't argue with you anymore. Again, you're asking for something that only suits you - not whole gameplay.

I am just asking not to change anything here because it will mess up current pk.

Lets see final result.

Make public pool and ask people , ALL players, to vote.

Love, 4everwarrior B.

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 Post subject: Re: Archer Issue
PostPosted: 26 Dec 2017, 19:17 
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GENERALISSIMUS wrote:
Aaaaah but you all are. Sadly.

Yea, that would be bad for warrior but I am sure that archers didn't get that much nerfs at all. You are asking for high damage, which is still actually pretty high if you consider all abilities of archer.

And yes, I didn't play archers because I am not runner and coward but true warrior. Also, my skillbar is priceless. 1 NW 2 MPot 3 Hpot 4 Eartquake

Anyway, I can't argue with you anymore. Again, you're asking for something that only suits you - not whole gameplay.

I am just asking not to change anything here because it will mess up current pk.

Lets see final result.

Make public pool and ask people , ALL players, to vote.

Love, 4everwarrior B.


I'm just asking for reback archer as normal. I don't asking for to create overpowered character here.
I didn't buy/farm my gears to get killed with 2 skill by an overpowered character...
Did they make any pool before than make that overpowered character ?
They just made a mistake with that creating overpowered character , i just expecting accept their mistake and fix it. Thats all.

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 Post subject: Re: Archer Issue
PostPosted: 27 Dec 2017, 22:34 
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Any news about it ?

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 Post subject: Re: Archer Issue
PostPosted: 27 Dec 2017, 22:54 
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NobraN wrote:
Any news about it ?


I have some exclusive:

IT'S NOT GOING TO HAPPEN.

:lol:

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 Post subject: Re: Archer Issue
PostPosted: 28 Dec 2017, 12:40 
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NobraN wrote:
I'm just asking for reback archer as normal...

It depends what you define as "normal".

Back on old maxko I did tons of vses with Godric/ARROW and other gg Archers.
It was always close = fun.
So for me that is the "normal" on titanko

But if normal to you means that you beat any warrior without even redballing...than we have a very different thinking here and we might not agree - no matter how long we continue to discuss this.

About changes on latest patch:
You say that the latest change messed up everything
and that I should just accept it as a mistake.

IMO its the right way to go to bring down some stats and specially "weapon defense". Remember that on old maxko a sin hit same dmg with 1 Dagger than with 2 Daggers. So that was obviously wrong. Still warriors cant really use their 1 handed weapons in pk on TitanKO. So TSpear, 1h Chaos Spear, Lugias, Spear of Murkey, Hanguk etc... all those weapons are kinda useless. :roll:
My goal was to improve this...and in this sense the change was good!
It just might require some adjustments in Sin skills.
I didnt expect this to be balanced straight away.

(Might even give up on my idea to fully balance dual wield and bring back some of the wep def on necklaces - thinking about Mage and Priests in this case.)

About Sins:
I did some tests past days and talked with some sins (also with SacredDavid, who did most of the actual dbo skill setups) and we agreed on a slight nerf of some sin skills - which should balance Sin again.

Such feedbacks and tests are helpful to me and Im open for any friendly and reasonable advice.
Special thanks to GM_Hyperion.

About making decisions/changes
Btw. I dont change things on the server to my personal liking!
Every lil change I talk over with Flegy and also with some teammembers.
Beside that I open Issue topics in teamchat (as you know^^) where everyone can discuss suggestions and upcoming changes.
The issue topic about the wep defense reduce was open there for more than 2 weeks before we applied the changes!

About Imir, Shio, flame ring:

I dont like the idea that those rings are better in pk/vses for Archers than the Roimas. Roimas should be the best Rogue Ring IMO.
Thats why we slightly nerfed those rings.
But since im tired of discussing about 5 elemental dmg... I will up them again to 75.

About Styx:
We changed Styx on 01.09.2017. So that was almost 4 months ago.
And NO one did complain about this :!:
We changed it after some discussions and forum topics about it.
But suddenly you blame me that I ruined your class - because I die a few times in pk?
I dont change Styx just because I die a few times in pk!
Ofc I bring in my own game experiences into decisions.
I wonder why you blame me for that :shock:
Your complaints are also based on your game experience - there is nothing wrong with that.

At the time when we did the change we had lots of Archers and styx around (Archer Partys in Adream etc.) - and lots of complaints and discussions and thats why we decided the change on Styx.
I asked the team about it and from what I hear...we will keep Styx like they are now.

Personal
Im really trying to do what is good and helpful for the server.
Ofc Im doing mistakes - but IMO the latest patch wasnt a mistake.
It might just require some adjustment - like I wrote above.

I got lots of things to care about in life so my time for KO is quite limited atm.
So please dont see me as "unfriendly" when I cut off a converstaion that IMHO runs in circles and that will lead to nowhere. Its more like self-protecting ;)
I think I will be less active in game and forum for a while (less headache...).

But I hope we can balance things in a way that will give every class and player some fun with this game!

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 Post subject: Re: Archer Issue
PostPosted: 28 Dec 2017, 17:30 
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Anduin wrote:
I think I will be less active in game and forum for a while (less headache...)



You see what you did there Nobran!?
:evil:
You really shoudn't say anything anymore here.

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 Post subject: Re: Archer Issue
PostPosted: 28 Dec 2017, 18:10 
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couldnt keep my words to my self sorry¡ 8-)
i saw a warrior player talking about rogue's skills ( lf, minor,scaled etc ), yeah dude they got all those skills whose're powerfull due to rogues are the harder class to play.
its like that on all games, the easier class to play never defeats the harder one on a real 1 vs 1 on equal conditions, if u dont agree is just ur personal problem but the reality wont change.
bp's strong here ? u guys have not bps here, u got int priests with weapon wich is weird.

And dont call me a warrior hater , as priest duffer i loved to have minions around¡¡

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 Post subject: Re: Archer Issue
PostPosted: 28 Dec 2017, 22:01 
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i agree with Nobran when i open my Archer char today
its hits to low ine sin run from me with like 300 HP how come
also Archer skills cool down it too high
reduce it bro thats not fair

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 Post subject: Re: Archer Issue
PostPosted: 29 Dec 2017, 01:06 
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Well , my normal gauge is usko. It must be main criteria for private servers because usko is the original version so we should keep balance between classes same like usko otherwise there will be always someone to complain about balance. But if you make it like usko , you can easily say that " Hey , this is how it works on USKO! ".

If i play one of the hardest class in this game and if i have abilities to play it better than many others here , sorry but i should be able to kill somone who spams 2 button on keyboard only as @itzGypsyMDFK said...

Its good to you trying make some weapons usefull but problem is you broke the balance during trying to do that because you didn't check balance between classes.

Dave was good on building skills but honestly he is the one who killed archer in this server. Have a look at this topic :arrow: viewtopic.php?f=111&t=38872&hilit=styx We were playing with dave's build when that guy posted that topic. Also i remember how archer was sux on their server which they owned with manhattan. That server could stay alive only one week :) So , because of these reasons i don't trust dave on archer class.

Well , honestly i didn't see any topic in teamchat releated reduce dagger defanse on accesories. There's only one topic about reduce defanse abilities on necklaces. But there's no discuss topic about reducing dd on titan rings and medal. I couldn't understand the reason of reducing dagger defanse on accesories when sin skills already boosted on database.

I agree with that titan rings should be best rings in game but obviously roimas rings aren't best ring for archers since there's no elemantral demage on titan rings. Also I've asked to make equal all elemantral rings (for imir ring , since it was reduced to 50) , you made their elemantral demage equal by reducing others :) and removed hp bonusses from these rings.

Also having lots of players in same class in a server doesn't mean that class is overpowered. For example ; We (my clan) decided to play mage sometimes and mage population in server increased suddenly. Is that mean mages were so overpowered ? If some peoples stat to complain about die by novas , will you remove novas from game ? :lol:

You nerfed solo archers by reducing styx. Also I remember your actions before than you reduced styx. I don't really remember many complaints about styx , even i made search on forum but could find only this one :arrow: viewtopic.php?f=111&t=44647&hilit=styx which is that Belatris guy always crying about rogue class since he can't play other classes then warrior. He is kind of guy which i mentioned on my first post of this topic who spams 22222222222 on keyboard to play game...



I didn't say that you totaly messed server or something like that but latest changes since months just messed the balance and that last patch made tje last hit, i know you trying to make server better. You , me , everyone doing mistakes for sure. If you thought last patch was a mistake , you wouldn't release it already. I tried to explain what is wrong on server many times but you cut conversation off always and you blamed me for being baised... I wasn't baised there.... You just ignored me and didn't even bother hear my words.. Who looks unfriendly here? I don't understand you nowadays, u must be on some kind of period.


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