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 Post subject: Re: Archer Issue
PostPosted: 30 Dec 2017, 19:16 
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NobraN wrote:
Lets talk a little about you. I heard that you want to back to team as GM Lead again. Why do you care too much about it ? Can't you help to server without get a power on server ? Why don't you join team as normal gm or fm ? Does it hurt your ego ? You looks like so much helping to server now ;)



Well, I am not sure shoud I answer to this since it's large part of offtopic and most of answer you know yourself. But, since its out in public now,here.

First, I did for this server much more that you could possible do in 2 lives here.
I was part of team in its best and in its worst. I am always here, even when I am not part of team. Most of guys today don't even know or remmember first 2 months of maxko expansion where I was alone with few friends and Flegy here. Most of can't even image how hard was to part of team at that moments.
Second, I have nothing to tell you since that part of GML is not true. And, I am not looking to be part of team at the moment, SINCE, again, I do also work in backgroung. Also, what is more important here,
GM_Rusky is great leader of team and he is doing his job well.
Third, just remmember who was GML back in time when you got in team and who gave you such opportunity here. Thanks, you are welcome.

I am just saying something that its obvious that you have some sort of agenda against current staff and their work. I know actually what is that about but this is not place to discuss such things.


Back to topic, FM or GM should close this topic and open new one about actuall problem about archer class, or even better, open public vote so we can all decide should things be done on server.

Love, again,

B.

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 Post subject: Re: Archer Issue
PostPosted: 30 Dec 2017, 20:37 
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Well , actually i didn't open this topic for talk this stuffs but you changed to theme of this topic sorry but by your silly comments.
Everyone did somethings to help this server who have been part of the team in past and now. I don't think that its good to compare about who helped to server more since you can't actually know who wasted how much effort and time.
If you expect to thanks for giving me gm rank , i can say thank you to make you happy. I didn't ask to get gm rank as you know.
I haven't any agenda or something like that to attack staff members. I just reporting here what i see wrong on server. Looks like i see many problems arround here nowadays. Probably because of i playing here more than before since i've more free times on winter season.

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 Post subject: Re: Archer Issue
PostPosted: 31 Dec 2017, 12:17 
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NobraN wrote:
We can't discuss on positive stuffs. So we discussing on negative stuffs to make them positive ;)


True, thats common sense.

But criticism can be done in a more positiv (constructive) or negativ (desctructiv) way.

Blaming me for messing up the server (and a few other comments) I found a quite massiv wave of negativ coming from you. It was already like that in our skype conversations.
Maybe I dont have the nerves for this atm.
But Im still trying to be open for any friendly and reasonable advice.
(please give me some feedback about the latest changes - Last stab, Spike and Bloody Beast got a slight nerf now.)

About the wep def change: think its the 3rd time Im writing this.

We have a 1h C Spear (that people buy for 300k NP!!!) and a whole category of weapons for warrior that is practically useless for pk.
Seems that everyone except that as a part of an old maxko bug.

You can read my thoughts about this in GitLab issue #46 and issue #57
I even wrote the exact stats there for new IN and FN.

Since we already increased AP on those weapons and warriors got like 7k AP but still wonder why they hit low in pk...its something that we can fix by bringing down wep def.

Beside that it helps that a Sin now really hits lower when he is wearing a shield!

For you the patch was just a big Anduin mistake.
I have the feeling that you dont even read my posts anymore.

Did you ever consider that it might not only be the "others" having some kind of "period"? ;)

Cheerz and a happy 2018 I wish to you!

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 Post subject: Re: Archer Issue
PostPosted: 31 Dec 2017, 13:13 
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The topic reached to 7 pages..... topic ranged from most negatives in the comments rather than focusing on the title of the topic so that i saw in some comments,people became philosophers in their answer nd from other side most of the comments are appreciated, beside @Anduin gave a greet answer nd explanation about the topic beside to others too but unfortunately the topic keeps going on the negative points...

NB: topic will be closed if it skipped the basic point...

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 Post subject: Re: Archer Issue
PostPosted: 31 Dec 2017, 13:36 
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I think you should check our skype conversation logs between you and me before than i create this topic again. I tried to explain it on there. (Maybe i'm repeating myself like 3rd or 4th times) But you just ignored as unfriendly and unrespectful (You made me feel like that). Also I'm not the only one who is unhappy with current balance between classes. There's also smiliar topics like this e.g. like TraiineR's topic. I also hear same things from friends and other players in game who doesn't know english enough to log forum and create topics about it and some of them doesn't like to login forum etc.. I still cannot understand how you can't see that Assasin class became overpowered in game. It was inivatable because of reducing DD ability from everything and boosted assasin skills on server side.

I actually want to say somethings more but i'm afraid you will consider that as i'm starting a war against you. Anyway I'm saying again ; I've nothing bad against you.

Happy New Year


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 Post subject: Re: Archer Issue
PostPosted: 31 Dec 2017, 14:32 
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People told me that Sin hit to low before (also TheMightyEvil did)
It was to expect (like I wrote) that Sin hits stronger with the wep def nerf.
But we can easy balance this by adjusting some skills now.

But with the lower wep def we still keep a better balance in dual wields
and we got some headroom for FN+3
We cant always go up and up with stats on Items...

NobraN wrote:
I actually want to say somethings more but i'm afraid you will consider that as i'm starting a war against you. Anyway I'm saying again ; I've nothing bad against you.

Happy New Year

Thanks I really appreciate that :!:

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 Post subject: Re: Archer Issue
PostPosted: 31 Dec 2017, 14:39 
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Anduin wrote:
People told me that Sin hit to low before (also TheMightyEvil did)
It was to expect (like I wrote) that Sin hits stronger with the wep def nerf.
But we can easy balance this by adjusting some skills now.

But with the lower wep def we still keep a better balance in dual wields
and we got some headroom for FN+3
We cant always go up and up with stats on Items...

NobraN wrote:
I actually want to say somethings more but i'm afraid you will consider that as i'm starting a war against you. Anyway I'm saying again ; I've nothing bad against you.

Happy New Year

Thanks I really appreciate that :!:

I'll use USKO as referance again :) I think all accesories should be have equal anti defanse abilities as like usko (FN-KAHLESS-PUZZLE-CSW BELT-TITAN RINGS) I'm not actually big fan of medals , we already talked about it > we can use that slot for wearable wings with different features than medal. It will be more easier to set balance between classes by changing default to skills and removing medals from game.

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 Post subject: Re: Archer Issue
PostPosted: 01 Jan 2018, 14:49 
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Anduin wrote:
People told me that Sin hit to low before (also TheMightyEvil did)
It was to expect (like I wrote) that Sin hits stronger with the wep def nerf.
But we can easy balance this by adjusting some skills now.

But with the lower wep def we still keep a better balance in dual wields
and we got some headroom for FN+3
We cant always go up and up with stats on Items...

NobraN wrote:
I actually want to say somethings more but i'm afraid you will consider that as i'm starting a war against you. Anyway I'm saying again ; I've nothing bad against you.

Happy New Year

Thanks I really appreciate that :!:


I’m getting involved without knowing ?
Let me get 1 thing straight ... I’ve never ever said that sin class in general hits too low, I remember telling how classes are unballanced, and how an attacking mage always been able to go on and just tank a sin, while their not suposed to. Titan’s complete class setup/balance is screwed.

I’m always basing my opinion on the fact that I’m playing mage, and without prooving anything, i pretty much consider myself as the one that knows the most about the class on the whole server, Your trying to find fix, but in the wrong places.

If sins don’t hit high enough on mage, don’t play with defense ability of accessories that arn’t exclusive for mage. There is multiple things you can change to make mages weaker to sins. Armor AC, Staffs defense ability, magimas DD, even resistances affect R.

Fixes should be applied without affecting other classes. PS. Add exclusive BDW. As far as I know, there have never been any earrings that all classes use on usko.

PS. Pm me on fb Anduin, « Francis Ross » im with a girl with pink hair. cant miss me.


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 Post subject: Re: Archer Issue
PostPosted: 01 Jan 2018, 19:39 
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TheMightyEvil wrote:
Anduin wrote:
People told me that Sin hit to low before (also TheMightyEvil did)
It was to expect (like I wrote) that Sin hits stronger with the wep def nerf.
But we can easy balance this by adjusting some skills now.

But with the lower wep def we still keep a better balance in dual wields
and we got some headroom for FN+3
We cant always go up and up with stats on Items...

NobraN wrote:
I actually want to say somethings more but i'm afraid you will consider that as i'm starting a war against you. Anyway I'm saying again ; I've nothing bad against you.

Happy New Year

Thanks I really appreciate that :!:


I’m getting involved without knowing ?
Let me get 1 thing straight ... I’ve never ever said that sin class in general hits too low, I remember telling how classes are unballanced, and how an attacking mage always been able to go on and just tank a sin, while their not suposed to. Titan’s complete class setup/balance is screwed.

I’m always basing my opinion on the fact that I’m playing mage, and without prooving anything, i pretty much consider myself as the one that knows the most about the class on the whole server, Your trying to find fix, but in the wrong places.

If sins don’t hit high enough on mage, don’t play with defense ability of accessories that arn’t exclusive for mage. There is multiple things you can change to make mages weaker to sins. Armor AC, Staffs defense ability, magimas DD, even resistances affect R.

Fixes should be applied without affecting other classes. PS. Add exclusive BDW. As far as I know, there have never been any earrings that all classes use on usko.

PS. Pm me on fb Anduin, « Francis Ross » im with a girl with pink hair. cant miss me.


Totaly agree with that.

Have a look at what last patches came with :

Quote:
patch 1725

Brought a change in wep defense on Necklaces.

To further balance dual wield weapons in the game

As expected this did slightly favor Sins (dual Daggers...).

So in patch 1726
we slightly nerf Spike, Bloody Beast, Last Stab and Thrust to balance the Sin class.

+ Beside that the patch fixed a wrong drop on Snow mans.
They should drop Santa scrolls now - at a better rate.

+ IMIR, Shio Tears, Flame Ring elemental is back to 75
12 heatlh bonus got removed considering the Roimas Ring.

+ Scorpion Scythe AP got nerf from 178 > 168.


Same thing happened again. That changes effected whole classes in game.
We should go back to old balance before than these changes start on accesories and skills. Then we need to set gears and skills 1 by 1 with good calculate.

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 Post subject: Re: Archer Issue
PostPosted: 01 Jan 2018, 21:54 
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I feel like its the only way to adjust balance, making exclusive gear. But it requires too much work according the devs I guess


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